Raiding has always been one of my
personal favourite things to do in WoW, and now that WotLK Classic is finally out, we are
going to be encountering some of the most well remembered encounters the game has ever seen.
Welcome all, my name is WillE – today we are checking out – The best boss fights
from every tier of Wrath Classic First of all compared to Wrath back in
2008, creatures as well as bosses in naxx have had their health and damage boosted up by
about 30% to allow for some more interesting interactions between players and bosses in
the earlier weeks of the tier being available. Honorable mentions in Naxx go to Patchwerk, those
buffed up hateful strikes are going to be the cause of many a wipe in the first few weeks
I can tell you that, second is to Sapphiron, who drops one of the very few remnants of
an attunement item left in Wrath. The key to the focusing iris will be needed to begin the
malygos encounter in the EoE in Coldarra – only 1 person needs it though, not everyone, so
it's not going to be too difficult to find. In Tier 7 you'll also face off
against Kel'Thuzad, Malygos, and Sartharion as end bosses, and I think the
last one is the most interesting of the group The big challenge boss of Tier 7 will be
Found under Wyrmrest Temple, Sartharion's Lair features a
dynamic level of difficulty. Now, you can deal with the 3 drakes surrounding
the central boss in advance, which is going to make the encounter considerably easier, but
if you take on Sartharion leaving drakes alive, he will gradually call them down to join the
battle, adding their own mechanics to the fight, such as increasing damage taken
from other mechanics significantly, hatching eggs and enraging the boss.
New to Wrath Classic is a further health buff added through choosing to fight Sartharion
alongside his drakes, making strategies to zerg him down asap much less viable early on.
Defeating the “3 drakes” variation of this boss adds many new pieces of loot
to the table, a mount and titles.
Next… its time for the Ulduar part of the
video – one of WoW's most well remembered raids over the years, and for good reason. I've tried
to just pick out a few bosses here. Let's start with Mimiron, one of the Keepers of Ulduar.
Found mid way through the raid after a tram ride to the colossal spark of imagination.
The encounter starts with the Keeper busying around his latest creation, the Leviathan MK2,
a siege tank variation with several hard hitting abilities, such as shock blast that will instantly
dispatch any melee players too slow on their feet. As you gradually lower his HP bar, the next
stage, and next creation will be revealed, the VX-001, anti personnel assault cannon, a giant
2 armed cannon that has signature abilities like rocket strike which does a solid 5m damage to
anyone unfortunate to be caught in the area, and spinning up causing the entire raid to get
behind the boss and fast or be deleted. Next phase has the aerial command unit float in
from the central platform, here the raid splits, with ranged gradually damaging down the
boss whilst being careful on threat, and melee dealing with bots on the
These bots drop magnetic cores, needed to ground the aerial unit to dps it down.
And once you have dealt with that… the final phase is unleashed as all 3 creations
are bolted together to make voltron. A variation that contains some of the
toughest mechanics from each phase. So, that's already a lot to deal with.
And that's normal mode. See that big red button back there? Why don't you
go press that and see what happens? You have just activated one of Ulduar’s hard
modes… and a harder one at that. Firefighter puts an enrage of 10 mins of the encounter,
adds new mechanics, buffs all units HP and most notably, has fire constantly spawn throughout the
encounter, adding a new level of difficulty to it.
Next up is an Old God, how
could he not make this list, after having driven all the other titan
keepers to madness and us setting that right, its clear no prison could hold
the monster known as Yogg-Saron. The encounter can be accessed right at the end
of the instance, starting off with summoning the boss himself by defeating several
Guardians of Yogg-Saron on top of Sara. With Yogg-Saron emerging the real encounter
begins. After a short period of time portals to the mind's eye materialize – entering shows
you several visions, including the forging of the dragon soul and the assassination of King Llane.
Dispelling the illusions you expose the brain of the beast, Once the brain team has done enough
damage to the brain you will enter phase three. This is the dps race portion of the boss, where
Immortal Guardians regularly spawn – who, as their name suggests are unkillable…
by 1 mechanic. During this phase Yogg-Saron can also rapidly deteriorate the sanity of the raid.
Ah that's another mechanic special to this boss, sanity. Several mechanics will make you lose
this, and a few gain it, if it ever depletes you become insane, and must be taken out quickly
– this effect persists through resurrections too. There is also a lot of customisation players
have access to through the titan keepers that you have already saved, each of Mimiron,
Thorim, Freya and Hodir can assist you in the encounter. With incredibly helpful effects like
Freya's sanity well, that can restore sanity to players or Thorim's titanic storm which is
the only way to defeat immortal guardians. Attempting Yogg-Saron with no aid significantly
increases the difficulty of the encounter and makes sanity a serious consideration throughout
the fight. The achievement from defeating this is called alone in the darkness, and adds bonus loot,
titles and of course, mimiron's head as a reward.
An honorable mention here to Algalon the
Observer as well – this is a hardmode only boss that can be accessed after having cleared
many other hardmode encounters in the raid. The kicker here is that this boss has a timer as
for how long the players have before he will despawn for the remainder of the reset,
and that's only 1 hour. Oh and lore wise, he’s sending a message to essentially
destroy the entire world … so no pressure. This visually impressive encounter has you
quite literally fighting off space. Featuring constellations, black holes and collapsing
stars. Unlike other bosses listed so far who have different difficulties, this one will be a little
trickier to see due to it being hardmode only.
Moving on from Ulduar though to ToC. There
are a few memorable encounters here too such as Faction Champions, a kind of brawley
almost pvp/pve cross over, having your faction take on the opposing one to prove your
strength and who could forget the voice line. But the one to highlight here is Anub'arak,
the second time you will fight the boss this expansion – the first time being as the end
of dungeon boss in AN. This time around he's a lot more challenging. One of his phases has
him chase down players under the ground aiming to impale them, all the while the raid is dealing
with adds and shooting down frost orbs to create safe “permafrost” zones on the ground.
During the final phase he unleashes a leeching swarm which, on heroic, drains
30% of players current HP every second, making your entire raids HP bars being constantly
scarily low. On top of extra rewards for heroic, ToC also features achievements for defeating
bosses with no wipes and no deaths in the raid at all – both of which add various rewards,
such as titles, mounts and of course bonus loot.
Finally we get to ICC and if there is one
fight that you can't miss it always has to be the guy on the front of the game
box, Arthas Menethil… The Lich King. At the pinnacle of the frozen throne after
battling through the enormous ICC, this fight is the culmination of the entire expansion.
The fight starts off instantly with several deadly mechanics that must be managed correctly
such as necrotic plague applying huge DOT to a target as well as infest meaning healers have to
be super on the ball keeping the raid topped off. Phase 2 sees the iconic defile ability
enter the encounter. Think of it like a mega death and decay that expands each time
it deals damage, and can easily cover near the entire platform if handled incorrectly.
In phase 3 the LK attempts to harvest the raids soul and teleports them inside of
frostmourne itself, where they have to assist King Terenas in defeating a soul warden
before they are returned back to the encounter. At 10% the big twist of the encounter
happens as Arthas casts fury of frostmourne, instantly killing every member of the raid
and preparing to resurrect the greatest fighting force Azeroth has ever seen, until
Tirion finally breaks free and players are able to once and for all put an end to Arthas' reign.
There are varying difficulties on this fight too beyond normal and heroic mode.
A buff will be
applied after some time allowing players to perform up to 30% better in combat, which makes
seeing this final battle of ICC very achievable. Those are my picks from some of the
most memorable bosses throughout WotLK, there's so many more that are great and
worth talking about too. Let us know which encounters you are looking forward to doing
again or perhaps for the first time ever. Thank you so much for tuning in, and we
will see you in Northrend… very soon..